帝国时代4秘籍3酋长产兵加速秘籍

《帝国时代3酋长》无限人口+加可生产佣兵补丁
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《帝国时代3酋长》无限人口+加可生产佣兵补丁
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有人知道吗?
Powered by战地医院生产雇佣兵的补丁!!(另有修改教程)
帝国时代文件夹里。必须用MOD制作的转换器转换过后,拷贝到DATA文件里。
那有2个文件,转换后是4个文件,全部拷贝过去。记得备分
这里包括我对人口的修改。如果不想修改的话,我下面有DIY教程。
另外,可以出产任何兵种,修改方法我也将在下面讲述。
[ 本帖最后由 jsb520084 于
18:10 编辑 ]
&&下载次数: 371
(95.22 KB)
首先第一步,允许各国生产各种非生产兵种。现在是代码,拷贝到techtree.xml文件夹里的各个国家的目录下。
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercLandsknecht&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercSwissPikeman&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercHighlander&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercMameluke&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercStradiot&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercBlackRider&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercManchu&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercRonin&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercJaeger&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercHackapell&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&MercBarbaryCorsair&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatMedicineMan&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatAxeRiderDogSoldier&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatSharktoothBowman&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatAxeRider&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatMantlet&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatHuaminca&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatBolasWarrior&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatJaguarWarrior&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatClubman&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatTracker&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatTomahawk&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatRifleman&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatBlowgunWarrior&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatHorseArcher&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatHolcanSpearman&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatBlackwoodArcher&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatEagleWarrior&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatClubmanLoyal&/Target&&/Effect&
& && && && && && && && &&Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&NatBlowgunAmbusher&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&OutlawRifleman&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&OutlawRider&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&OutlawPistol&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&OutlawBlowgunner&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&OutlawMusketeer&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCBuccaneer&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCAlain&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCAmelia&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCBeaumont&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCCooper&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCDelgado&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCJohn&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCKanyenke&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCLizzie&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCMorgan&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCNonahkee&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCSahin&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCStuart&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCWarwick&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCWashington&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCBolivar&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCOldKanyenke&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCFixedGun&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&FixedGun&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&GreatBombard&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&Rocket&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&Cannon&/Target&&/Effect&
& & & & & & & & & & & & &Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'&
& && && && && && && && && && &&&&Target type ='ProtoUnit'&SPCHoopThrowers&/Target&&/Effect&
接着,在proto.xml文件夹里,搜索FieldHospital
& & & & & & & & &Train row ='0' page ='0' column ='1'&MercSwissPikeman&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='2'&MercStradiot&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='3'&MercLandsknecht&/Train&& &
& & & & & & & & &Train row ='0' page ='0' column ='4'&MercHighlander&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='5'&MercMameluke&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='6'&MercBarbaryCorsair&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='7'&MercBlackRider&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='8'&MercManchu&/Train&& &
& & & & & & & & &Train row ='0' page ='0' column ='9'&MercRonin&/Train&& &
& & & & & & & & &Train row ='0' page ='0' column ='10'&MercJaeger&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='11'&MercHackapell&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='12'&MercBarbaryCorsair&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='13'&NatTracker&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='14'&NatBlowgunWarrior&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='15'&NatJaguarWarrior&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='16'&NatHolcanSpearman&/Train&
& & & & & & & & &Train row ='0' page ='0' column ='17'&NatMedicineMan&/Train&
其中的内容中,单位名称可以自己修改。
有许多人不知道各种单位名称,现在给出:(转自一个游侠上的文章)
&Train row ='0' page ='0' column ='0'&Janissary&/Train&
&Train row ='0' page ='0' column ='1'&Rodelero&/Train&
&Train row ='0' page ='0' column ='2'&Dopplesoldner&/Train&
&Train row ='0' page ='0' column ='3'&Boneguard&/Train&
&Train row ='0' page ='0' column ='4'&BoneguardAge2&/Train&
&Train row ='0' page ='0' column ='5'&SPCDelgado&/Train&
&Train row ='0' page ='0' column ='6'&MercLandsknecht&/Train&
&Train row ='0' page ='0' column ='7'&MercRonin&/Train&
&Train row ='0' page ='0' column ='8'&Pikeman&/Train&
&Train row ='0' page ='0' column ='9'&Halberdier&/Train&
&Train row ='0' page ='0' column ='10'&MercSwissPikeman&/Train&
&Train row ='0' page ='0' column ='11'&Crossbowman&/Train&
&Train row ='0' page ='0' column ='12'&Longbowman&/Train&
&Train row ='0' page ='0' column ='13'&Musketeer&/Train&
&Train row ='0' page ='0' column ='14'&Skirmisher&/Train&
&Train row ='0' page ='0' column ='15'&Cacadore&/Train&
&Train row ='0' page ='0' column ='16'&MercJaeger&/Train&
&Train row ='0' page ='0' column ='17'&MercHighlander&/Train&
&Train row ='0' page ='0' column ='0'&Hussar&/Train&
&Train row ='0' page ='0' column ='1'&Oprichnik&/Train&
&Train row ='0' page ='0' column ='2'&NatAxeRider&/Train&
&Train row ='0' page ='0' column ='3'&Ruyter&/Train&
&Train row ='0' page ='0' column ='4'&Cossack&/Train&
&Train row ='0' page ='0' column ='5'&Uhlan&/Train&
&Train row ='0' page ='0' column ='6'&Cuirassier&/Train&
&Train row ='0' page ='0' column ='7'&Dragoon&/Train&
&Train row ='0' page ='0' column ='8'&Lancer&/Train&
&Train row ='0' page ='0' column ='9'&NatAxeRiderDogSoldier&/Train&
&Train row ='0' page ='0' column ='10'&CavalryArcher&/Train&
&Train row ='0' page ='0' column ='11'&WarWagon&/Train&
&Train row ='0' page ='0' column ='12'&MercMameluke&/Train&
&Train row ='0' page ='0' column ='13'&MercStradiot&/Train&
&Train row ='0' page ='0' column ='14'&MercBlackRider&/Train&
&Train row ='0' page ='0' column ='15'&MercManchu&/Train&
&Train row ='0' page ='0' column ='16'&MercHackapell&/Train&
&Train row ='0' page ='0' column ='17'&Spahi&/Train&
&Train row ='0' page ='0' column ='1'&AbusGun&/Train&
&Train row ='0' page ='0' column ='0'&Grenadier&/Train&
&Train row ='0' page ='0' column ='2'&Falconet&/Train&
&Train row ='0' page ='0' column ='6'&SPCHoopThrowers&/Train&
&Train row ='0' page ='0' column ='3'&OrganGun&/Train&
&Train row ='0' page ='0' column ='4'&Culverin&/Train&
&Train row ='0' page ='0' column ='5'&Mortar&/Train&
&Train row ='0' page ='0' column ='8'&Rocket&/Train&
&Train row ='0' page ='0' column ='9'&GreatBombard&/Train&
&Train row ='0' page ='0' column ='7'&Cannon&/Train&
&Train row ='0' page ='0' column ='10'&RussianCannon&/Train&
&Train row ='0' page ='0' column ='11'&SPCFixedGun&/Train&
&Train row ='0' page ='0' column ='0'&Learicorn&/Train&
&Train row ='0' page ='0' column ='1'&SPCAlain&/Train&
&Train row ='0' page ='0' column ='2'&SPCCooper&/Train&
&Train row ='0' page ='0' column ='3'&SPCBeaumont&/Train&
&Train row ='0' page ='0' column ='4'&SPCMorgan&/Train&
&Train row ='0' page ='0' column ='5'&SPCDelgado&/Train&
&Train row ='0' page ='0' column ='6'&SPCJohn&/Train&
&Train row ='0' page ='0' column ='7'&SPCKanyenke&/Train&
&Train row ='0' page ='0' column ='8'&SPCLizzie&/Train&
&Train row ='0' page ='0' column ='9'&SPCAmelia&/Train&
&Train row ='0' page ='0' column ='10'&SPCNonahkee&/Train&
&Train row ='0' page ='0' column ='11'&SPCSahin&/Train&
&Train row ='0' page ='0' column ='12'&SPCStuart&/Train&
&Train row ='0' page ='0' column ='13'&SPCWarwick&/Train&
&Train row ='0' page ='0' column ='14'&SPCWashington&/Train&
&Train row ='0' page ='0' column ='15'&SPCBolivar&/Train&
&Train row ='0' page ='0' column ='16'&SPCOldKanyenke&/Train&
&Train row ='0' page ='0' column ='17'&Explorer&/Train&
&Train row ='0' page ='0' column ='0'&NatSharktoothBowman&/Train&
&Train row ='0' page ='0' column ='1'&NatMantlet&/Train&& &
&Train row ='0' page ='0' column ='2'&NatHuaminca&/Train&& &
&Train row ='0' page ='0' column ='3'&NatBolasWarrior&/Train&
&Train row ='0' page ='0' column ='4'&SPCGreatPlainsChief&/Train&
&Train row ='0' page ='0' column ='5'&SPCNativeBoy&/Train&
&Train row ='0' page ='0' column ='6'&OutlawRifleman&/Train&
&Train row ='0' page ='0' column ='7'&OutlawPistol&/Train&
&Train row ='0' page ='0' column ='8'&MercJaeger&/Train&
&Train row ='0' page ='0' column ='9'&MercHighlander&/Train&
&Train row ='0' page ='0' column ='10'&SPCChiefDaughter&/Train&
&Train row ='0' page ='0' column ='11'&NatTracker&/Train&
&Train row ='0' page ='0' column ='12'&NatHolcanSpearman&/Train&
&Train row ='0' page ='0' column ='13'&NatBlackwoodArcher&/Train&
&Train row ='0' page ='0' column ='14'&NatEagleWarrior&/Train&
&Train row ='0' page ='0' column ='15'&NatTomahawk&/Train&
&Train row ='0' page ='0' column ='16'&OutlawRider&/Train&
&Train row ='0' page ='0' column ='17'&SPCAlain2&/Train&
&Train row ='0' page ='0' column ='0'&Pirate&/Train&
&Train row ='0' page ='0' column ='1'&SPCBuccaneer&/Train&
&Train row ='0' page ='0' column ='2'&NatHorseArcher&/Train&
&Train row ='0' page ='0' column ='3'&SPCCherokeeHorseArcher&/Train&& &
&Train row ='0' page ='0' column ='4'&NatClubmanLoyal&/Train&
&Train row ='0' page ='0' column ='5'&NatClubman&/Train&
&Train row ='0' page ='0' column ='6'&MercBarbaryCorsair&/Train&
&Train row ='0' page ='0' column ='7'&OutlawMusketeer&/Train&
&Train row ='0' page ='0' column ='8'&SPCBucCaptain&/Train&& &
&Train row ='0' page ='0' column ='9'&SPCCherokeeChief&/Train&& &
&Train row ='0' page ='0' column ='10'&SPCCherokeeArcher&/Train&
&Train row ='0' page ='0' column ='11'&NatRifleman&/Train&
&Train row ='0' page ='0' column ='12'&OutlawBlowgunner&/Train&
&Train row ='0' page ='0' column ='13'&NatBlowgunAmbusher&/Train&
&Train row ='0' page ='0' column ='14'&NatBlowgunWarrior&/Train&
&Train row ='0' page ='0' column ='15'&NatJaguarWarrior&/Train&
&Train row ='0' page ='0' column ='16'&SPCAztecChief&/Train&
&Train row ='0' page ='0' column ='17'&NatMedicineMan&/Train&
自己根据需要提取各个名字。这里就不整理了。转自highter 的帝国3所有土著、隐藏人物和西部牛仔补丁
最后,给出我的探险者可以制作碉堡、箭塔、工厂、堡垒的补丁,给大家玩玩。(稍微强化过了,除了攻城攻击力外加100%,生命值+50%)
& & & & &/Unit&
& & & & &Unit id ='216' name ='Explorer'&
& & & & & & & & &DBID&9&/DBID&
& & & & & & & & &DisplayNameID&22824&/DisplayNameID&
& & & & & & & & &ObstructionRadiusX&0.4900&/ObstructionRadiusX&
& & & & & & & & &ObstructionRadiusZ&0.4900&/ObstructionRadiusZ&
& & & & & & & & &FormationCategory&Body&/FormationCategory&
& & & & & & & & &MaxVelocity&4.5000&/MaxVelocity&
& & & & & & & & &MaxRunVelocity&6.5000&/MaxRunVelocity&
& & & & & & & & &MovementType&land&/MovementType&
& & & & & & & & &TurnRate&18.0000&/TurnRate&
& & & & & & & & &AnimFile&units\explorers\explorer.xml&/AnimFile&
& & & & & & & & &ImpactType&Flesh&/ImpactType&
& & & & & & & & &Icon&units\explorers\explorer_portrait&/Icon&
& & & & & & & & &PortraitIcon&units\explorers\explorer_portrait&/PortraitIcon&
& & & & & & & & &SelectionPriority&5&/SelectionPriority&
& & & & & & & & &RolloverTextID&22823&/RolloverTextID&
& & & & & & & & &ShortRolloverTextID&25633&/ShortRolloverTextID&
& & & & & & & & &InitialHitpoints&800.0000&/InitialHitpoints&
& & & & & & & & &MaxHitpoints&800.0000&/MaxHitpoints&
& & & & & & & & &LOS&18.0000&/LOS&
& & & & & & & & &ProjectileProtoUnit&InvisibleProjectile&/ProjectileProtoUnit&
& & & & & & & & &AutoAttackRange&16.0000&/AutoAttackRange&
& & & & & & & & &UnitAIType&RangedCombative&/UnitAIType&
& & & & & & & & &Bounty&45.0000&/Bounty&
& & & & & & & & &AllowedAge&0&/AllowedAge&
& & & & & & & & &Armor type ='Ranged' value ='0.1000'&&/Armor&
& & & & & & & & &UnitType&LogicalTypeHealed&/UnitType&
& & & & & & & & &UnitType&LogicalTypeNeededForVictory&/UnitType&
& & & & & & & & &UnitType&LogicalTypeHandUnitsAutoAttack&/UnitType&
& & & & & & & & &UnitType&LogicalTypeLandMilitary&/UnitType&
& & & & & & & & &UnitType&LogicalTypeScout&/UnitType&
& & & & & & & & &UnitType&LogicalTypeValidSPCUnitsDeadCondition&/UnitType&
& & & & & & & & &UnitType&LogicalTypeGarrisonInShips&/UnitType&
& & & & & & & & &UnitType&LogicalTypeRangedUnitsAutoAttack&/UnitType&
& & & & & & & & &UnitType&LogicalTypeVillagersAttack&/UnitType&
& & & & & & & & &UnitType&LogicalTypeHandUnitsAttack&/UnitType&
& & & & & & & & &UnitType&LogicalTypeRangedUnitsAttack&/UnitType&
& & & & & & & & &UnitType&LogicalTypeMinimapFilterMilitary&/UnitType&
& & & & & & & & &UnitType&AbstractInfantry&/UnitType&
& & & & & & & & &UnitType&Unit&/UnitType&
& & & & & & & & &UnitType&Military&/UnitType&
& & & & & & & & &UnitType&UnitClass&/UnitType&
& & & & & & & & &UnitType&Hero&/UnitType&
& & & & & & & & &UnitType&AbstractGunpowderTrooper&/UnitType&
& & & & & & & & &UnitType&HasBountyValue&/UnitType&
& & & & & & & & &UnitType&AbstractCavalryInfantry&/UnitType&
& & & & & & & & &UnitType&Ranged&/UnitType&
& & & & & & & & &UnitType&ConvertsHerds&/UnitType&
& & & & & & & & &UnitType&AbstractRangedInfantry&/UnitType&
& & & & & & & & &Train row ='0' page ='6' column ='1'&TradingPost&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='0'&TownCenter&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='3'&NatBlowgunAmbusher&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='2'&WarDog&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='4'&NatClubmanLoyal&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='5'&Fort&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='6'&Factory&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='7'&FortFrontier&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='8'&Blockhouse&/Train&
& & & & & & & & &Train row ='0' page ='6' column ='9'&Outpost&/Train&
& & & & & & & & &Flag&HeroName2&/Flag&
& & & & & & & & &Flag&CollidesWithProjectiles&/Flag&
& & & & & & & & &Flag&ApplyHandicapTraining&/Flag&
& & & & & & & & &Flag&CorpseDecays&/Flag&
& & & & & & & & &Flag&ShowGarrisonButton&/Flag&
& & & & & & & & &Flag&DontRotateObstruction&/Flag&
& & & & & & & & &Flag&ObscuredByUnits&/Flag&
& & & & & & & & &Flag&KnockoutDeath&/Flag&
& & & & & & & & &Flag&RotateInPlace&/Flag&
& & & & & & & & &Flag&NotDeleteable&/Flag&
& & & & & & & & &Flag&ForceBuildingData&/Flag&
& & & & & & & & &Flag&Tracked&/Flag&
& & & & & & & & &Command page ='10' column ='0'&Garrison&/Command&
& & & & & & & & &Command page ='10' column ='2'&Stop&/Command&
& & & & & & & & &Command page ='11' column ='0'&Abilities&/Command&
& & & & & & & & &Tactics&explorer.tactics&/Tactics&
& & & & & & & & &ProtoAction&
& & & & & & & & & & & & &Name&Build&/Name&
& & & & & & & & & & & & &Rate type ='TradingPost'&3.000000&/Rate&
& & & & & & & & & & & & &Rate type ='TownCenter'&3.000000&/Rate&
& & & & & & & & & & & & &Rate type ='Fort'&3.000000&/Rate&
& & & & & & & & & & & & &Rate type ='Factory'&3.000000&/Rate&
& & & & & & & & & & & & &Rate type ='FortFrontier'&3.000000&/Rate&
& & & & & & & & & & & & &Rate type ='Outpost'&3.000000&/Rate&
& & & & & & & & & & & & &Rate type ='Blockhouse'&3.000000&/Rate&
& & & & & & & & &/ProtoAction&
& & & & & & & & &ProtoAction&
& & & & & & & & & & & & &Name&BuildingAttack&/Name&
& & & & & & & & & & & & &Damage&15.000000&/Damage&
& & & & & & & & & & & & &DamageType&Siege&/DamageType&
& & & & & & & & & & & & &ROF&3.000000&/ROF&
& & & & & & & & & & & & &DamageBonus type ='Building'&1.000000&/DamageBonus&
& & & & & & & & &/ProtoAction&
& & & & & & & & &ProtoAction&
& & & & & & & & & & & & &Name&CrackshotAttack&/Name&
& & & & & & & & & & & & &Damage&&/Damage&
& & & & & & & & & & & & &DamageType&Ranged&/DamageType&
& & & & & & & & & & & & &MaxRange&16.000000&/MaxRange&
& & & & & & & & & & & & &ROF&3.000000&/ROF&
& & & & & & & & &/ProtoAction&
& & & & & & & & &ProtoAction&
& & & & & & & & & & & & &Name&HandAttack&/Name&
& & & & & & & & & & & & &Damage&15.000000&/Damage&
& & & & & & & & & & & & &DamageType&Hand&/DamageType&
& & & & & & & & & & & & &ROF&1.500000&/ROF&
& & & & & & & & & & & & &DamageBonus type ='Guardian'&3.000000&/DamageBonus&
& & & & & & & & & & & & &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus&
& & & & & & & & &/ProtoAction&
& & & & & & & & &ProtoAction&
& & & & & & & & & & & & &Name&Heal&/Name&
& & & & & & & & & & & & &Rate type ='LogicalTypeHealed'&50.000000&/Rate&
& & & & & & & & &/ProtoAction&
& & & & & & & & &ProtoAction&
& & & & & & & & & & & & &Name&SharpshooterAttack&/Name&
& & & & & & & & & & & & &Damage&750.000000&/Damage&
& & & & & & & & & & & & &DamageType&Ranged&/DamageType&
& & & & & & & & & & & & &MaxRange&16.000000&/MaxRange&
& & & & & & & & & & & & &ROF&3.000000&/ROF&
& & & & & & & & &/ProtoAction&
& & & & & & & & &ProtoAction&
& & & & & & & & & & & & &Name&SwashbucklerAttack&/Name&
& & & & & & & & & & & & &Damage&100.000000&/Damage&
& & & & & & & & & & & & &DamageType&Hand&/DamageType&
& & & & & & & & & & & & &ROF&2.000000&/ROF&
& & & & & & & & & & & & &DamageCap&200.000000&/DamageCap&
& & & & & & & & & & & & &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus&
& & & & & & & & & & & & &DamageArea&3.000000&/DamageArea&
& & & & & & & & & & & & &DamageFlags&GAIAEnemy&/DamageFlags&
& & & & & & & & &/ProtoAction&
& & & & & & & & &ProtoAction&
& & & & & & & & & & & & &Name&VolleyRangedAttack&/Name&
& & & & & & & & & & & & &Damage&30.000000&/Damage&
& & & & & & & & & & & & &DamageType&Ranged&/DamageType&
& & & & & & & & & & & & &MaxRange&16.000000&/MaxRange&
& & & & & & & & & & & & &ROF&3.000000&/ROF&
& & & & & & & & & & & & &DamageBonus type ='Guardian'&3.000000&/DamageBonus&
& & & & & & & & & & & & &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus&
& & & & & & & & &/ProtoAction&
突然想到,如果想自己制作雇佣兵生产地的话,切记切记把雇佣兵生产耗费资源去除船运,否则………………
直接删除命令行就可以了………………
另:搜索雇佣兵的好方法:关键字Merc
我是把雇佣兵全部人口改成0,哇哈哈~~~~~
唉,考虑不够周到,居然可以生产大炮…………
谁知道怎么样调整电脑智商啊?有的话请指教下…………
LZ做得好!!!!
授人鱼不如授人以渔。不仅仅是给大家玩,还要教大家如何修改。这是我最愿意看见的好现象。
欢迎光临我的网盘:
背后攻袭,做得好!见地现决圆形,正在讲话之中,out。
我们现在到达上方!完毕!
我们已经失去~前效的控制权。
前效被贡献了!
我们的正文尽在嘎死,你受冻没有。
敌宁下压犯正。
LZ辛苦~~~~~
好象比较麻烦么
?????????????????????????????????????????????????????????
?????????????????????????????????????????????????
来自 zhongguo
楼主,能不能把你改好的文件直接发过来,让大家下载一下,这样太辛苦了!
一楼就是啊
该死的20字该死的20字该死的20字该死的20字该死的20字
老大~~~麻烦啊~~~你的两个文件放到DATE文件夹里没有效果啊~~
还有啊~老大你说要转换下,转换器在哪下啊!?能不能把转换过的4个文件直接发上来啊~谢谢了
& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & &
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