m60和vk7201哪个好带什么子弹

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彩盒能换各种车,但是怕有限制,比如我想换个SU76I& &但是3级车里能换到吗? 那可是600W&&损失不起。欢迎大家补充一下
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恶魔的叉叉 发表于
13:22 . z2 c: q# y5 ]+ l* n7 a
彩盒能换各种车,但是怕有限制,比如我想换个SU76I& &但是3级车里能换到吗? 那可是600W&&损失不起。欢迎大 ...5 N5 M' u# g&&O" }3 q+ ]* R
换不到,这个不是金币车。
俺效率低,但俺也足够坑!
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活动说明里面有一个自选坦克清单,麻烦楼主回去拜谢下你的小学语文老师。。。。。
如果命运女神
把我们抛弃,
如果我们不再能够
再回到故乡,
如果子弹射向我们,
把命运终结,
至少我们忠实的坦克,
会给我们一个金属的坟墓。
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二级&&D$ a) S# H5 U+ `&&w
MK VII “领主”L T2 轻型坦克&&Mk.VI C
T-127 MTLS-1GI4&&克虏伯试验车
M22“蝉”式 BT-SV T-15 ; q/ M9 L2 g4 l6 ~$ g
SU-76I S35 739(f) “司事”I % `$ t. F$ u! r7 z& g* A
FCM36 Pak40 II号J型 九八原型车
四级金坦 7 O6 i" _. }1 f( F
B2 740(f) “瓦伦丁”L A-32 & y1 A7 e$ @9 D&&i5 j% M
M4A2E4 105 leFH18B2 “丘吉尔”L
T14 “公羊”II 玛蒂尔达-黑亲王
T-25 “玛蒂尔达”L SU-85I # s&&A: s! _5 {9 B
KV-220 A33“奋进” 三式改 7 |6 r2 H1 @4 H' _* k% R
六级金坦 : K! }5 D% C, w5 Y0 z
64式 IV号炮塔升级型 V-IV号坦克 # r7 t& Q& |+ N0 f' J3 U
SU-100Y 大麦克斯 TOG II
七级金坦 8 ^( Q5 H* W& z&&r) n
SU-122-44 黑豹(伪装M10) T23E3 3&&7 S&&m- G% y0 o% V, ]8 ?$ s
八级金坦 # P$ X) B! S
T-34-3 T26E4 超级潘兴 FCM 50 t 4 N4 ~! I0 |5 @% n. }3 Y
T34 112 “狮”式
IS-6 KV-5 M6A2E1
10级金坦 &&C1 o/ B- g/ @$ l2 d
M60 T95E6 VK7201
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可以换啊 我花20W租了3天试玩 感觉一般吧 没有想象的那么犀利!
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可以换76i的,不过没技能的车组玩起来和有技能的完全是两个车
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还行 换了个76I
元宝专属一阶勋章。已绝版
马年新春勋章
手机APP马年迎春,马上有钱!
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& 坦克世界8.6火炮精度微调 炮弹速度
坦克世界8.6火炮精度微调 炮弹速度
文 章摘 要
  欧服也有官方英文版了,应该会容易看懂一些。  In this article, we will explain the major changes coming to the game balan
  欧服也有官方英文版了,应该会容易看懂一些。
  In this article, we will explain the major changes coming to the game
balance that our producer, Michael Jivetc (Storm), has shared with us.
  Note: There will be two major balance changes in the next update:
  New balance for SPGs
  Change of the role of armour on gameplay
  086主要调整了两点。
  1.火炮重新平衡
  2.增强装甲的存在感
  New balance for SPGs:
  As previously announced, the expansion of SPG branches up to Tier 10 will
come together with some changes to the characteristics of these vehicles. The
top tier vehicles will have similar parameters to those of SPGs between the Tier
7 and Tier 8. Respectively, intermediate vehicles’ parameters will be adjusted
  Speaking about SPG rebalance, there will be no general decrease of all SPG
characteristics in the game. Real “combat” precision of SPGs will remain on
almost the same level.
  火炮的重新平衡并不是真正的削弱。火炮的精度还保持在原有水准。
  One single “nerf”, which we believe will make SPG gameplay more
challenging, is the reduction of shell velocity for all SPGs by an average of
10-15%. At the same time some short “mortar” guns will have their shell velocity
reduced by one and half times, which is quite logical.
  That’s all we have for the changes of characteristics.
  为了增加火炮的挑战性。我们下调了火炮的飞行速度10%-15%,一些短粗火炮甚至下降到2/3。
  Now let’s talk about the changes applied to armour and shells:
  In order to increase the importance of vehicles’ armour on gameplay, we
have decided to take the following set of measures:
  为了增强装甲的存在感,我们做了以下改动
  The normalization of all armor-piercing shells was reduced down to 2
degrees (from the current 5). We decided not to set it to 0 in order to keep the
possibility for large shells to penetrate thin armor when they hit it at an
acute angle.
  apcr和apds降低转正(从5减到2)。我们没有把转正设成0.这样就可以保留我们的穿深碾压的特别设置了
  Already known from “Supertest” leaks: a “nerf” of the penetration rate of a
large number of top HEAT and some armor-piercing shells. Here we do not need to
explain too much C the characteristics will be reduced. A separate point here is
the “nerf” of HEAT shells for medium tiers’ short-barreled 105-122 mm caliber
howitzers. Players will not be able to exploit them anymore.
  你们已经知道的,我们下降了HEAT和一些顶级炮的穿深。此外还下降了105-122口径榴弹炮的金币弹穿深。这样子你们就不能用这些炮屠幼欺负新人了。
  A change in the principle of HEAT shell mechanics. Now armour shields and
tracks will sometimes give quite weighty protection against HEAT shells,
especially at acute angles, when the point of detonation is moved further away
from the hull.
  我们改变了HEAT机制。
  A change of the parameters of spall liners. The armor absorption modifiers
will increase to the following:
  Small spall liner: 15% (current value)
  Medium spall liner: 20%
  Large spall liner: 25%
  Extra-large spall liner: 30%. New type of spall liner for some super heavy
tanks (weight over 80-90 tons).
  此外我们改变了内衬吸收的机制。以前统一是15%。
  现在分为轻、中、重、特重内衬
  吸收率分别为15%,20%,25%,30%
  特重为以下坦克:
  USSR: KV-4, KV-5
  Germany: GW typ E, Jagdtiger8, 8, Jagdtiger, JagdPz E-100, VK4502 B, Maus,
Lowe, E-75, E-100, VK7201
  USA: T95, T110E3
  England: Tortoise, FV215b, TOG II *
  P.S. An important addition to the changes in mechanics!
  Seems like I’ve missed some important moments:
  First, in addition to changes in distribution when calculating accuracy,
the distribution will change in the calculation of damage and armor penetration
as well. Currently, the calculations use a normal distribution which is cut to 2
sigma. The change will be the replacement of the trim to 2 sigma to a trim to 3
sigma. This means that extremely high or extremely small values of damage and
armor penetration will be reduced by about 5% and the average values specified
in the parameters will become more likely.
  我们把随机伤害的分布也改的和散布的分布一样了。
  Second, there will be a change to the reducing coefficients for the
experience gain of Tank Destroyers and SPGs which apply only to the calculation
of the experience for the damage caused, and not as a general coefficient which
affects the entire gained experience. That is, in patch 0.8.6 arties and TD’s
will get more experience for the damage they caused, by 50% and 33%
respectively. The remaining accrual of experience will not change.
  原先的降低经验以及现在提高的经验都是指的直接伤害
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